BIO: Alex Horst - Autodesk - Germany

"Alex’s extensive experience with 3ds Max dates right the way back to high school where he gave his first demo of 3D Studio R3 in 1993. Since then, Alex has worked with a huge amount of customers mainly in the games and design visualisation industry. Along the way he has produced real-time projects for Volkswagen, event agencies and medical institutes.

Today Alex focuses on the optimal use of 3ds Max and Autodesk Media & Entertainment software. He supports companies to optimize their creative processes and helps to get the best out of the Autodesk solutions"

TALK: 3ds Max Tips & Tricks for Games and Design Visualization

"In this 3ds Max Tips & Tricks session you'll learn how to utilize new tools and functionalities for Games and Design Visualization. From procedural workflows with the node-based programming system "Max Creation Graph" and an all new Datachannel Operator, to updated Render capabilities featuring Arnold 5. This class is going to use real-world projects from Triple-A and Indie productions as well as stunning Visualization scenes, to talk about the tools and tricks of 3ds Max."

|Tips & tricks|