BIO: Kai Stavginski - sidefx - Canada
"Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools.
He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major hollywood blockbusters for several years. He used houdini to get the job done and now uses his extensive industry experience in his development work on the software itself.”
TALK: Hair and Fur & shading inside Houdini 16
"An introduction to Houdini 16's redesigned fur tools. Learn about the open SOP-based approach to grooming without black boxes, unrestricted laerying of grooming operations and rich set of dedicated tools for clumping, frizzing, curling, trimming and more. Houdini 16 also comes with a completely new way of generating full hair that leverages the same flexible tools that are available for grooming guide curves."
"An introduction to Houdini 16's redesigned shading workflow and enhanced shading capabilities.
With Material Networks, Houdini now has a unified context in which you build, combine and assign shaders. This provides for a much more flexible worklow that is also easier to learn and use."