BIO: Michael mccarthy - Ephere - USA
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of fine arts training. Character and VFX animation are among Michael’s passions. As an author and contributor to many 3D publications like 3D World Magazine and "How to Cheat in 3ds Max" Michael enjoys participating in the education and development of aspiring artists. Michael currently serves as the head of animation at Northeastern University in Boston MA. Next to this he works with many leading 3D developers doing UX design and training for products including Vray, Phoenix FD, Particle Flow, Thinking Particles, Ornatrix, Zookeeper, 3ds Max, and Character Animation Toolkit. His vast production experience on projects such as Spiderman 3, Nim’s Island, Infinite Crisis, Grimm, and Super Girl keep him engaged in all nuances of film, broadcast, and games production.
TALK: Hair and feathers outside the box.
"In this talk will we will be looking at improving your pipeline for hair as well as using hair in different areas such as feathers, foliage, and motion graphics with particle hair. Explore the speed and proceduralism of Ornatrix in 3ds Max."