Thursday 8 June

Time

Room 1, UCK

Room 2, UCK

Room 5, Florin

Room 6, Florin

Room 8, Florin

10.00 - 10.50

Hugo Guerra
"Cloud-Based Non-physically accurate visual effects in Games Cinematics Or we just have to be better."
|Inspirational|

Manuel Casasola Merkle & Moritz Schwind
"Design / VFX / Generative Art - The Nouvelle Cuisine á la Houdini"
|Into Product|

Alex Horst
"3ds Max tips & tricks for games and DesignViz"
|Tips & tricks|

Michael McCarthy
"Hair and feathers outside the box"
|Into Product|

Jean-Pierre Monclin & Lucas Brink-Abeler
" Have a look at our workflow"
|Workflow|

10.50 - 11.15

Coffee Break

11.15 - 12.05

Dax Pandhi
"Reinvigorating large scale digital environments"
|Into Product|

Ares Simone Monzio Compagnoni
"Concept focused VFX - From original IP to advertising at Factory Fifteen"
|Making of|

Kai Stavginski
"Hair and fur & shading inside houdini 16"
|Into Product|

Frederic Servant
"What's new in arnold 5"
|Into Product|

Chris Murray
"Using Unreal for everything except a game"
|Into Product|

12.05 - 13.15

Networking Lunch

13.15 - 14.05

Gamma Basra
"The Foster + Partners way"
|Making of|

Paul Roberts
"What's in a name? The many uses for Forest Pack and RailClone"
|Into Product|

Andreas Glad
"Assets that care:: why I'm rebuilding all my realtime VFX workflows"
|Workflow|

Zap Andersson
"Get to da choppa’ – Arnold in 3ds Max"
|Into Product|

Eva Kruijswijk
"Fuck it, let's talk UX!"
|Into UX|

14.05 - 14.30

Coffee Break

14.30 - 15.20

Kim Lee
"Your 3D skills can render more than just pixels"
|Inspiration|

Adam Hotovy
"Development plans and future of the Corona renderer"
|Into Product|

Ted Boardman
"Just more "Ted" stuff"
|Tips & tricks|

Jasper Brekelmans
"VRAR, VRAR, VRAR"
|Into VR/AR|

Fianna Wong
"Rendering and Using Takes in Houdini"
|Into Product|

15.20 - 15.45

Coffee Break

15.45 - 16.35

Lasse Rode
"Playful grinding and other Dutch things"
|Inspiration|

Hugo Guerra
"Cloud-Based Non-physically accurate visual effects in Games Cinematics Or we just have to be better."
|Inspirational|

JP van Gastel
"Autodesk Live Ecosystem"
|Workflow|

William Torres
"Rigging tips & tricks: how to avoid getting into trouble"
|Tips & Tricks|

Simon Fiedler
"Building production oriented assets in Houdini"
|Workflow|

16.35 - 23.00

Networking Dinner and Open Bar


Friday 9 June

Time

Room 1, UCK

Room 2, UCK

Room 5, Florin

Room 6, Florin

Room 8, Florin

10.00 - 10.50

Anselm V. Seherr-Thoss
"On-set VFX supervising. Fix it in pre!"
|Production VFX|

Joshua Newman
"Competition Visualisation. Finishing work before the brief"
|Inspirational|

Alex Horst
"3ds Max tips & tricks for games and DesignViz"
|Tips & tricks|

Paul Roberts
"Choose your own adventure"
|Into Product|

Dax Pandhi
"Reinvigorating large scale digital environments"
|Into Product|

10.50 - 11.15

Coffee Break

11.15 - 12.05

Marton Toth
"What's cooking in the kitchen of Brick?"
|Pipeline|

David Wortley
"Creativity and AI: How deep learning and neural networks will change the way we create"
|Workflow|

JP van Gastel
"Autodesk Live Ecosystem"
|Workflow|

Rico Pillet Jerusalem
"Last night the streaming kills my life"
|Music design|

Michael Goldfarb
"Rigging with Houdini"
|Into Product|

12.05 - 13.15

Networking Lunch

UCK - Torenzaal

13.15 - 14.05

Vlado Koylazov
"Developing V-Ray: history, lessons and future"
|Into Product|

Closed

Japser Brekelmans
"VRAR, VRAR, VRAR"
|Into VR/AR|

Rico Pillet Jerusalem
"Last night the streaming kills my life"
|Music design|

14.05 - 14.30

Coffee Break

14.30 - 15.20

Anselm V. Seherr-Thoss
"On-set VFX supervising. Fix it in pre!"
|Production VFX|

Closed

Chris Murray
"Using Unreal for everything except a game"
|Into Product|

Ted Boardman
"Just more "Ted" stuff"
|Tips & tricks|

15.20 - 15.45

Coffee Break

Pub

15.45 - 16.35

closed

Eric de Broche
"How to do dope stuff with a 64-bit computer"
|Inspiration|

16.35 - 19.00

Open Bar

Program subject to changes