"Simon Fiedler is a freelance 3D artist based in Mainz, Germany. Besides working on commercial productions, he also produces tutorials in his free time on various topics and has been a speaker on several events. In the past years, he worked for several international clients and studios, always trying to blend creativity with technical knowledge."

TALK: Building production oriented Assets in Houdini

"We will explore some approaches on how to create geometry generating assets for commercial productions using VEX. As an artist, it's often not the problem to know what you want to create, but to make the computer understand what you want. In this workshop i will show some of my techniques to solve this problem."