EUE 2017 talks

MÁRTON TÓTH - BRICK VISUAL - HUNGARY
TALK: LET'S TALK VR/AR/MRTALK: WHAT'S COOKING IN THE KITCHEN OF BRICK?

"Who is Brick Visual, and how has it outgrown itself in a couple of years?

The fundamental secrets of Brick’s acceleration are experimental learning, investing in developments and the people. Marci will present case studies that perfectly embody this attitude along some backstage production tricks and anecdotes."

|Inspiration|
 

DAX PANDHI - QUADSPINNER - INDIA
Talk:  REINVIGORATING LARGE SCALE DIGITAL ENVIRONMENTS

“In this session Dax will talk about QuadSpinner's research into large scale terrains, and the upcoming TOR terrain design platform. The rendering power to bring virtual worlds to life has increased dramatically in the last decade. However, the tools to create procedural environments have not kept up, and in some areas, have been stagnant. TOR changes the existing paradigm of terrain design for games, VR, and film by dissolving the "shader" style approach of noises and filters, and augmenting it with elements closer to their real world counterparts. Dax will also talk about the field research that began in 2009, and how it culminated into distinct new forms of terrain erosion and texturing tools.”

|making of|

ADAM HOTOVY - RENDER LEGION- CZECH REPUBLIC
TALK: DEVELOPMENT PLANS AND FUTURE OF THE CORONA RENDERER

"Adam will be talking about development plans and future of the Corona Renderer for 3ds Max (version 1.7 and beyond). His talk will also include topics related to the recently released Corona Image Editor, new Corona Scatter and update on upcoming release of Corona Renderer for Cinema 4D and progress on SketchUp plugin."

|Into product|